Presentation/ Graphics


Another week, another DevLog!

This week we're taking a look at graphics and presentation.

Just Another Platformer currently consists of some simple graphics that will very likely change by the time the game is finished. I'm going for a pixel art type of look as I think that fits platformer games quite well. 

The title screen is a simple pixel are background with the games title. For the text, I used Thaleah_PixelFont from the unity asset store. Title screen:


The player is currently a pixel art boy that I found on google images. This is mainly as a place holder currently until I find or make something that suits the game better. Player character:


The tilemap for the platforms works well. If I were to change it, I'd make it more pixelated.

The first level currently has a scrolling background. I'm currently playing around with this and deciding whether I'll keep it or not. It's a bit 'snappy' and possibly too fast (snappiness gets worse when speed is lowered). The scrolling background is controlled by a simple script that makes use of Mathf.Repeat. Scrolling background:


I plan to add a level select and options menus to the main menu. I also want to add a death screen, or maybe a death counter.

Feedback:

- Scrolling background can be disorienting, also too fast

- Pixel size of platforms and player is too different. Player has some non-square pixels

- Buttons don't match the rest of the graphics. (these are just coloured squares that I haven't actually given proper sprites to yet)

Files

AssignmentGraphics(1).zip Play in browser
May 06, 2021

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